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WorldSim Roadmap

Phase 1 -- Core Foundation (Done)

  • WorldEngine simulation loop
  • PersonAgent with LLM-backed personality and memory
  • ControlAgent for multi-agent orchestration
  • Plugin system
  • Rules engine
  • Persistence: Redis memory store, Neo4j graph store, PostgreSQL via Drizzle

Phase 2 -- Observability and Tooling (Done)

  • Real-time streaming via Socket.IO
  • Studio dashboard for live agent visualization
  • CLI for simulation management
  • Benchmark suite for latency and throughput

Phase 3 -- Evaluation and Community (Current)

  • YAML-based evaluation scenarios
  • Automated report generation (Markdown and JSON)
  • Scenario loader and runner
  • Community templates, contributing guide, issue templates

Phase 4 -- Replay and Comparison (Next)

  • Deterministic replay of past simulation runs
  • Side-by-side run comparison with diff views
  • Advanced visualizations (relationship graphs, mood timelines)

Phase 5 -- Platform (Future)

  • Hosted demo sandbox for trying WorldSim without local setup
  • SDK for building custom UIs on top of WorldSim
  • Multi-world federation: connect independent simulations

Released under the MIT License.